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All right let's just face it. If you like Sega you probably like Sonic. In
fact, I'm sure Sonic not only made a lot of people Sega fans, he made them videogame fans. He did it for me back when the original Sonic the Hedgehog hit the Genesis. I remember being a small lad playing the game at a toy store and just being blown away by how fun and cool it was. Of course, the little blue hedgehog would come back to grace the genesis a number of times, and his reign is still going strong today across all the major platforms. What we have here, is a really solid collection of those classic Sonic games, with a very nice amount of bonuses stuffed in to please the long time fans.
Sonic Jam has damn near perfect ports of Sonic 1, Sonic 2, Sonic 3,
and the magnum opus, Sonic & Knuckles. Of course, the lock-on technology options are available here to get the most of that game. These are arguably some of the best Sonic games around, and some would say some of the best videogames around. But Sonic Team was not content with just brining out a compilation of ports. No instead, they also gave us the "Sonic World" a brand new portion of playable 3D Sonic. Sure, the environment was really small, but back then this was sweet.
I don't think I need to explain how Sonic plays, or how the old games
looked and sounded. You can consult my previous reviews of those individual titles. I will say, that the ports here hold up amazingly well. Remember that awful port of Sonic 1 on the Sega Smash Pack Vol. 1 on the Dreamcast? Well, it's nothing like that. Some of the sound effects do sound a little off pitch from what I remember, but the music has remained the same.
Making the jump to CD, I was a tad bit worried if loading times would
ruin the old games. Thankfully, loading times are non-existent once you start playing. The load times in the menus for selecting the games, and the options, are very long, but once you select a game, that's it for loading. No loading between levels or anything, it's just as I remembered. The Sonic World extras do take a long while to load up, but thankfully the actual games do not.
Let's see what has been added to the games here. For one, you can
look at the instruction manuals in the game and zoom in to read them. What's cool is that you can select to look at the American or Japanese manuals. Very nice to compare how Sonic was showcased in both countries. This also brought back some heart warming nostalgia, as even the back cover scan of Mickey's castle of illusion is on the back of the Sonic 1 manual. Now that is some fine reproduction on Sonic Team's part. Just as I remembered it.
Sonic Team has gone in and added Time-Attack mode to all the levels,
and you can play the bonus stages from the menu. So that's a neat little plus right there. They've also given new difficulty levels 'normal' and 'easy' to the games. For first time Sonic fans, this makes things a little easier. But I tend to just stick to original mode.
There are two more things I'd like to add about the ports of the games.
For one, you can save in all of the games. Which is good, because Sonic 2 is massive. Also, you have the option of using the spin dash in Sonic 1. That was cool to see that feature placed into that game, and it fit in quite nicely. So these ports are very nice, even all of the old glitches are back. All of the old codes are back, so these games are just as you remembered them, now with a few more options.
As for the Sonic World portion, that is a very interesting little beast. It's
a small 3D world where you run around as Sonic and go into 5 different buildings to learn more about Sonic's past. The graphics for this section look really sweet, and everything is very detailed. There are flicky birds flying everywhere, even Tails flies around; and just like in Sonic 3, you can jump up and grab his hands for him to lift you in the air. Very sweet.
The first building is the character house. Just some drawings of Sonic
and his friends, as well as Robotnik. Nothing too fancy in that house. The music shop is sweet. Here, you can listen to the full soundtracks of all the games. It takes a little while to load up the first track, but after that every piece of music loads automatically. There are also all the sound effects in here.
Building 3 is an art gallery Lots of drawings of Sonic, Tails, Knuckles,
and their friends. You can zoom in and view them up close, so it was pretty neat. I remember seeing these pics online like 7 years ago, so it was a sight for sore eyes to see some of them again. The hall of fame building is home to history entries on the Sonic franchise. If you have the limited edition birthday book from Sonic Adventure 2, it is almost identical to that. It lists and shows all the Sonic games, and when they came out, and also highlights some of Sonic's career triumphs.
The final building is the movie theater. The best darn building in the
game. First up, are the opening and closings of Sonic CD. These have the original Japanese songs with them, not the American Sonic boom. Next, is a trailer for the Sonic anime. This is all in Japanese and very cool. (The anime is also quite nice, you should track it down). There is a short animation with Robotnik dressing up as Sonic and terrorizing the town. There are also previously unpublished CG movies that showcase Green Hill zone and more.
But the crown of the theater belongs to the commercials: the
Japanese commercials for the old Sonic games are just classic. I could not stop laughing at some of them. The clay Sonic dancing on the car is just priceless. The funny Sonic 3 commercial with the kid who can't stop running is also a classic. These commercials were a very welcome bonus.
Finishing up the Sonic World are the "world missions". I believe there
are 20 in all, and they involve you finding things in the 3D over world. I guess, if you beat all the 20 missions you get something, but I'm stuck on mission 5. The bonuses here separate Sonic Jam from the more current Sonic Mega Collections. Yes, Sonic CD would have been welcome back then (look for it in Sonic Gems), but what we have here is still great. Awesome ports of the games, with bonuses, and a very nice plethora of extras make this a Sonic title you cannot pass up. This is not only essential to Sonic fans, but I think every Saturn fan should have this game in his or her collection. It's very simple. Sonic Jam is Sonic and Sonic equals fun.
Review by: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Replay
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Sound
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90
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90
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100
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95
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Game
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Publisher
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System
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Genre
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Sonic Jam
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Platform
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Sega
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1997
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Year
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Saturn
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Contributor: Orochi Sonic
Submission Date: 7.15.05
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100
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Story
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100
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Channels
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Sections
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