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When people think back to the Saturn a lot of fans will think of the
same few games that really defined the system. Some will bring up the Panzer Dragoon games, others will say Saturn Bomberman, some will swear that the Saturn existed for Radiant Silvergun, and others will say it was for all of those import fighters. However, one game that seems to top the lists of many Saturn fans has always been that Sonic Team classic, Nights Into Dreams. An imaginative, impressive, and fun game of just flying around and being free.
The story revolves around two kids, Elliot and Claris. Elliot loves
basketball, but when the new kids on the block school him at some hoops he starts having nightmares about the game. Claris on the other hand wants to have a good audition for a singing part but she keeps getting nervous about it. Enter Nights. This protector of dreams comes in to wash away the bad dreams and help them reach their goals. In all of this, Wizeman, the king of nightmares, is probably trying to take over the universe with his nasty dreams. So with the help of Nights the two kids will try and stop him too. The story is very easy to follow. There are some CG movies after the title screen that explain the story but there are no cut scenes before or after levels. Still, it's a simple tale and the characters rock.
Nights is all about flying around. You have to collect 20 blue orbs and
then take them to this flying container. Do this 4 times in a level and then fight the boss. So basically, you just collect orbs, fly through hoops, and look cool in doing so. Not a hard game to figure out and the fun is in the sheer simplicity. Sure you can have Nights do little tricks while flying, and you can see how big of a combo you can get by flying through those hoops really fast, but it all boils down to some very simple gameplay.
Nights is a short game, though. There are 3 unique levels to each
character and then the final 4th level is the same for both kids. So this game can be beaten really quickly. There's a 2-player versus mode thrown in and an "a-life" system as seen in Sonic Adventure on the Dreamcast, but the meat of the game isn't much. It would have been great for more levels as the ones here are all awesome and fun. This game was really an experiment and it was a success. Still, Nights hasn't seen a proper revival, despite a few cameos here and there.
This game is a joy to look at. It is so colorful and cheery, and just very
peaceful. The levels are all very different, from forests, to ice caps, to a dessert, to the beach and back. The enemies that litter the screen are also all very unique and fun looking. The bosses are huge and very impressive. I don't remember encountering any slow down while playing and you can get Nights flying pretty fast at parts. This game is just a pleasure to look at.
I can't decide what is a better, the graphics or the sound. As the music
in this game is very good. It's just very relaxing and peaceful, very dreamy. The classic Nights jingles and tunes that have since become some of the best music in a Sonic Team videogame. Characters don't really have voices. They may laugh or gasp, but not much in the way of actual speech. But that's all right, the graphics tell the story very well. When the sound and the graphics come together, add in the awesome and simple game play, and this game becomes just so much fun to play. It's not in your face; it's not very difficult; it's just pure fun.
If only there was more of it though! Sure you can beat the game with
both of the kids to get their endings, but after that there's little in the way of new material to play through. Oh well, there's always that X- mas Nights disk you could try and hunt down. Still the fun game play will bring gamers back again and again to just fly around with Nights and get higher scores on the levels.
IMPORT WARNINGS: This is probably one of the most import friendly
games I have every played. There was no Japanese text at all. The menus are all in English, and even the tips when you get a game over are in English. The story is told through action, not words, so that's even more reason that this game is just very import friendly. The instruction manual is all in Japanese of course, but all the in-game text is English. I got the import version mainly because I was able to find a sealed copy for only 5 bucks. I figured since I had played the English version before that this one would be just as easy to pick up (and it sure is). No warnings at all here, import or domestic, it's all the same.
This is the game that also came bundled with one of those 3D Saturn
controllers, the ones that look like early Dreamcast controller prototypes. Playing with that is a blast, but also playing with a standard Saturn pad is just as fun and easy to navigate. With every new console that is released, there is always a new batch of rumors for the return of Nights. The game looked great and still looks awesome on the Saturn. I can't even begin to imagine how in the next wave of consoles an updated version would look like. But, there's just something very magical about this game that you can forget how short it is and become immersed in the addictive gameplay. Sonic Team gave Saturn fans a dream that really did come true. They gave them a game that went beyond their wildest imagination, and it was only on Sega Saturn. This is the stuff dreams are made of! Now there's a cliche!
Review by: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Replay
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Sound
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85
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75
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90
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85
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Game
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Publisher
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System
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Genre
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Nights Into Dreams
(Import |
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Platform
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Sega
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1996
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Year
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Saturn
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Contributor: Orochi Sonic
Submission Date: 8.25.05
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80
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Story
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70
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Channels
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Sections
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