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Now here's an odd gem of a game. As you know, for every big name
video game star (Sonic and Mario) there are loads of washed up crappy characters that just don't sell games. However, there are also those that just don't have the name appeal, but have all the style and charisma to really shine. One such example is Astal for the Sega Saturn. To my knowledge the little guy has only appeared in this one game, and that is a real shame. Even though the game isn't perfect it still is a fun Saturn game. So let's check up on how this lost Sega gem turned out.
Astal's story starts with a goddess who created the Earth out of
jewels. She created two people: Leda, a nice and peaceful girl, and Astal, a rash and hot tempered boy who loved Leda. One day Leda fell into harm's way due to the evil Jerado, a nasty demon who tried to capture Leda. In his rage Astal destroyed all in his path to free her. But when the goddess had heard that Astal had damaged the Earth she banished him to the moon. But all is not well on Earth. With Astal gone Leda is soon captured by Jerado, and so Astal must begin his journey to save her. This story is told through a rather long winded anime cut scene before the title screen, and yes, I like it. It's mythical and different from other games in the genre, yet it still revolves around rescuing the girl. There are actually a few plot twists at the end of the game, and I liked them, but of course some of the ending is rather obvious. Overall though, Astal is simple and cute---a nice story of a boy finding love.
Astal is much like the old platform games of yesteryear. Hop and bop
your way to the end of the level without getting killed. But what set's the little guy apart from others? He has a few attacks. First, he can suck in air and blow out cold air to kill enemies. Second, he can ground pound which causes enemies on the ceiling to fall. He can also punch and jump on enemies, as well as throw them. So a nice little set of moves. Astal is also joined by a bird that he frees from Jerado's henchmen. The bird can bring him food to heal him, kill all the bad guys onscreen, or alert Astal of incoming danger. Very easy and nice to figure out.
Astal, himself, has a very unique character design. He is a short boy
with long red hair, huge eyes, and jewels and chains on his arms. He also has very long and skinny legs. The game has a very anime-esque theme going on. This however was not represented at all with the American box art. An ugly drawing of a fat weird little boy with a snickering ugly demon behind him does not sell a game.
When Astal kills an enemy, they become a crystal. The more crystals
he collects, the more he can send out his bird friend to get healing items. These items come in the shapes of fruits. The levels themselves are pretty straightforward and not too hard for the most part. There are a few later levels that call for timed jumping over death pits, so those can get hard. Also, there are boss fights on about every third level. In total there are 16 levels, and the game can be defeated in less than an hour. After every boss fight there is a small anime cut scene of still pictures.
Graphically, this game is wonderful, but again, that's my 2D bias
shining through. The levels are all varied: from snow levels, to lava levels, to cave levels, to cloud levels and back. And everything is colorful and really great. Cool 2d lighting effects, and even 2d reflection in the snow level. The enemies are all very weird, and look like diamond demons I suppose. Bosses are huge and range from flying eyeball bats and giant plants to even more outlandish creatures. There are some other cool effects, like in the cave it gets dark at certain times and all you can see are Astal's eyes and the gems on his hands. It is nice little touches like these that make the game great. But most importantly everything looks for the most part cute. It's all very relaxing.
Speaking of relaxing, the soundtrack is very smooth. It's full of chill
music, nothing too hardcore, yet it still seems a little moody. The second level has the best music, in my opinion. There are voices in the game. Astal speaks in English in the cut scenes, and Japanese everywhere else. The bird chirps, and some of the enemies also talk. There isn't much dialogue, but what's there is nice. What's great is that you can listen to the music in the options mode, so that is a plus.
Unfortunately, Astal is a short game. As I said, it only takes less than
one hour to beat this game. And once you win you are treated to a little anime cut scene, and some nice closing credits. There are some codes you can use in the game to do various things though. There are invincibility, sudden death, and level select codes that you can press to get those rewards. Playing with invincibility is fun, if you just wanna speed thorough the game to see all the levels and take in the atmosphere. Also of note is that there are no save files on the game, every time you play you start back at level one (just like all the old games) And while the game is short, sometimes you just wanna play one certain level to see the beautiful artistic hand drawn 2D sprites looking fantastic. Thank goodness for the level select code then.
But in the end, Astal never seemed to catch on with the public.
Visually, the game is unique and appealing; the game has a very Japanese style to it. So if you're a fan of good 2D graphics and want a fun and easy game to play on your Saturn then look no further. Astal may not give you the most replay value, but it is a very worthwhile game to purchase because in the end, it's all about the fun---and Astal delivers.
Review By: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Replay
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Sound
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80
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60
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85
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80
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Game
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Publisher
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System
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Genre
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Astal
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Platform
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Sega
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1995
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Year
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Saturn
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Contributor: Orochi Sonic
Submission Date: 10.21.04
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80
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Story
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75
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Channels
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Sections
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