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Seaman. Looking back on it all, it was just another reason why the
dreamcast was so great. One of the strangest games I have ever played on any console, Seaman is a necessity for any dreamcast collection. It is the gentle reminder on why we bought the system on 9- 9-99. People wanted something original and new, but with quality. While Seaman will probably never be remembered as the greatest video game of all time, it would be a shame if it was to be forgotten completely.
So what is this umm…thing? Well you see, did you find that microphone
that came with the box? Uh yeah? Plug that into the second slot in the controller, just behind the vmu. Now then, this microphone is there for a marvelous purpose. You are getting the once in a lifetime chance to talk to an artificial life form and have conversation with it. Hey, didn't we do that in "hey you pikachu" on n64? Why yes, but in all honesty that game was a little piece of crap. Seaman, on the other hand... (hey that sounds dirty!) Ok. By now you're wondering, what? In this game you talk to fish creatures (with human faces) with a microphone. They remember things and ask you questions and such. Very weird, kinda creepy, but is it good?
First, the "gameplay". When you turn on the system, you will be
greeted by your guide Leonard Nimoy (Spock). He will explain the various tasks of the day, how the seamans are doing, and what should be done. (All the while the dreamcast is being incredibly loud with its loading noises). Then you enter a world you never dreamed possible, a world full of wonder...or not. Actually it's just a small fish tank with a few rocks, a heater, a mollusk and such. Not much to look at. But once you figure out how to get the mushroomers into play, the game begins. Please note you will not be talking to anything for quite some time. Gotta let evolution do its thing.
But once you do start evolving (I mean not you, the seaman) things get
interesting, and you will have to do more things for it. Originally you must only monitor the heat and air of the tank. But as the seaman grows he will get hungry and you'll have to feed the slimy thing. You'll also have to discipline him however you choose. Either tickle him, or flick him, the choice is yours. Note though that unfriendly actions lead to unfriendly fishes.
What about the talking? Well once seaman has reached a certain
evolution stage he will begin to talk to you (that's after the baby talk and nonsense of younger stages). This is where the bulk of the game lies. Now seaman won't know every word you tell him (and repeatedly saying stuff he doesn't understands pisses the little guy off), but when he does know what your feeling magical things blossom. Seaman will want to know your gender, your age, your sign and later even more. But let's see a test of the voice recognition. Seaman asked me what my favorite video game was. I spoke into my microphone "Resident evil". The seaman then responds with "Ha, Don't get too scared". Amazing. Truly amazing. Talking to a fish in a video game about resident evil. So when you and seaman are knowing what each one is flowing the talking is great.
But it takes a while to get to that point. The most boring part of the
game is the very beginning. This game is for the patient gamer just like Harvest moon. It will take days for seaman to evolve and talk to you. And often times once he's said his thing for the day or asked you the question of the day, he won't be inclined to say anything new later that day. Which in a way is good, you really should get out more. Or play other games in the meantime. Your choice. But a lot of people tell you to just adjust your dc clock to advance to the next day to make the game move a lot faster. While it will go faster it will also be over sooner so again, your choice.
So is there a story behind the odd creature? Why yes, and for a second
the instruction manual made me believe such creatures actually existed! An ancient life form discovered by French scientist Dr. Jean Paul Gasse, you have been chosen to look after a seaman egg. This is a huge scientific breakthrough so you should be thankful for such an honorable position (fish talker?). The manual includes such interesting topics such as "Mental Preparation" and "Living in Harmony with Seaman". Lot's of back story, and you wont believe what seaman will tell you near the end of the game. Bizzare, strange and wonderful.
Let's just say that graphics and music are very minimal. Graphics first.
See that fish tank? Hope you like it as you'll be seeing a lot of it. The seaman and their various forms all look pretty good, but the tank was a little boring. It does get some plant life in it later to spruce things up, but wouldn't it have been cooler to walk around the laboratory of Gasse when you were tired of talking to seaman? But for what graphics that are on screen, they are nicely done, just wish there was more. (Well... don't wanna spoil anything.) When Spock is first telling you the day's agenda, it will be set against a lush forest similar to the one on the cover. Here it is sometimes raining, and sometimes you hear wild animals. Nice touch. In the game you pick various things up from inside the tank for closer inspection. If the creature wants you to pick it up is a different story though!
The sound is one of the more important things to judge in this game.
Well the seamen seem to be mean little bastards most of the time. They are grouchy and sarcastic, but yet intellectual and calm. Just depends how they're feeling I guess. The music is nonexistent. Just the sound of the fish tank. Listen to the bubbles coming up in the water. Hear the gentle plop as you drop a seaman back in its domain. I was satisfied with the sound overall. The crabby tone to seaman was just another reminder that this game is strange, and buy are we lucky it made it out of Japan and into our domestic hearts. Orochi tip: When Spock is telling you to head over to the tank in the beginning, and as soon as you see press start to begin, press it while he is still talking. This will make him cough sometimes as in anger of your lack of caring for his talking. Good bonus.
Will you want to replay this game after you beat it? (Yes there are
credits to be viewed at the end, but you are left to keep playing as long as you like). Hmm, you may want to try saying different things, or treat the seaman differently? Going through the early stages of the game may be boring, but you don't have to restart the game if you don't want to. The replay truly depends on how much you wanna talk to the slimy critters.
So the graphics and sound may be minimal, and the voice recognition
not perfect, Seaman is still a king of the sea for the life lessons it teaches us. People skills, pet skills, and patience, along maybe even with tolerance for other beings. You may find yourself growing attached to your fish friends. And that's really while I love it. The originality and the fact Sega had the gills to release it in the states to a market that didn't give it the love it needed. It may have even also paved the way for more voice sims be developed, or just specifically the use of actually talking in a game. When I sit down and play a video game 10 years from now where Sonic can talk to the creatures in his world and get a response whilst keeping the action of that series, I'll know who to thank. Seaman was a bold move by a bold company. And if you take the time to listen you may find he says some stuff worth listening to.
Review by: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Story
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Replay
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Sound
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80
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80
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50
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70
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80
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Game
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Publisher
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System
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Genre
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Seaman
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Simulation
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Sega
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2000
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Year
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Dreamcast
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Contributor: Orochi Sonic
Submission Date: 8.19.03
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60
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Sections
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