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Reader Reviews
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Gameplay
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Graphics
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Overall
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Story
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Replay
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Sound
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55
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60
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50
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40
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60
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Game
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Publisher
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System
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Genre
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Plasma Sword
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Fighter
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Capcom
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2000
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Year
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Dreamcast
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Capcom was one of Dreamcast's biggest 3rd party helpers. Pumping up
arcade ports left and right, one of them turned out to be the sequel to Star gladiator, which you can find available for the ps1. But is Plasma Sword something that should have been brought to the dreamcast, or should it have stayed in the arcades? Is any support good support? Or does capcom need to get their act together and have stricter quality control? Whatever you think, I'm sure Plasma Sowrd will confirm your views on the subject. So let's check out the world of "Plasma Sword: The nightmare or Bilstein".
Plasma Sword takes place a year after the events of the first game.
The game is set in the far flung future and features a cast of strange aliens and humans. The evil Billsten had supposedly died in the first game and now the future was peaceful again. But now there are rumors spreading…rumors of people seeing Bilstein's ghost!? So troops are sent in to find out what's going on but they are all killed, but how is unknown. So uncover the mystery of Bilstein and put a stop to this madman, alive or dead. Story wise is ok. Having the final boss come back from the last game as a ghost is a little cheesy. And Bilstein? The name alone should remind many of "goosebumps" writer R.L.Stein. Probably one of the weirdest boss names (since Huggy bear in toy commander).
Which brings me into character selection. Well they are different and
very sci-fi. I'm sure a lot of people will recognize the main character Hayato, who was playable in 2d form in marvel vs. capcom 2 (which by the way is a much better game). To start off you get 22 characters, an ok size. But, every character has a double of sorts that plays extremely similar. For Hayato there is "Black Hayato", who looks different but controls just the same. Visually, or at least in the drawings…this looks kinda cool, but your really only playing as a mirror version of the character. Some of the characters are kinda cool like June, a girl who throws rings, hey kinda like her counterpart Ele. Some characters like Gantetsu and Shaker are extremely boring, and the graphics don't help. More on those later.
This is a button masher plain and simple. It is also a weapons fighter,
charcters have swords, rings, guns, axes, and staffs, You get vertical and horizontal slashes, as well as a standard kick. There are 4 types of special moves, plasma revenge, plasma reflect, plasma field, and plasma strike. Each character gets a hand full of their own unique moves but so does their double. You can also sidestep to avoid attacks. The action is fast and kinda fun but overall kind of bland (more blandness coming soon I promise). The modes include Arcade, versus, group battle, and training. The artwork for the game is very good. I really would have liked to see an art gallery somewhere on the gd-rom but alas it was not meant to be.
The graphics don't do the dreamcast any justice. Sure they look better
than the first game, but I think this game could have been done on the n64. Characters aren't very detailed, blocky, and dull looking. Most of them are colors of browns and greys, with a few exceptions. Their faces tend to lack any emotions and they are painful to look at when they do their ending taunts when they win a match. The backgrounds are 2d drawings that are equally dull. Wait till you get to the sand level. For the most part I really hate capcom's 3d fighters (with the power stones and project justice as two notable exceptions). Maybe if you're a hardcore star gladiator fan, you might be ok with the graphics. I really only play this game now every once and a while just to play an easy and flashy button masher. The artwork for the characters is all very nice though. Too bad their 3d counterparts are quite ugly. Sorry Hayato but you looked better in 2d my man.
The music and sound was nothing memorable. If I recall just
techno/rock "mush" for the music. While there wasn't anything wrong with the music and I didn't find it to be bad, I can't really remember it. Music can sometimes be a very memorable part of a fighting game. Look at Soul Calibur's epic score, or King of fighters dream match '99's jazzy tone. If you wanna do high octane powerful tracks, the original Marvel vs. capcom did that right. Here the music is just there. I don't think there were voices in cut scenes, but characters do have to scream their attacks and say something when they win. Again nothing wrong but nothing noteworthy.
With a decent size of characters, you'll play through to see their short
endings. Some are kinda interesting and some are boring. I believe Ryu from street fighter makes a cameo appearance in Gantetsu's ending. He was sitting in a bar. There are also 3 unlockable characters. 1 of them is just an evil version of an already existing one. But with all of it's blandness you shouldn't be playing this one very often.
And that is unfortunate. It had a cool sci-fi feel to it, and some unique
characters to go along with it. But it is pulled off with little style. Instead you get a boring bargain bin fighter with some good ideas, just ones covered in mud. I'd recommend it if you can get it cheap (I bought my copy new for 10 bucks), or if you must get all the capcom games on dreamcast. But c'mon, the dreamcast is home to so many great fighters so you can do better than this (then again so could capcom).
Review by: Orochi Sonic
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70
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Contributor: Orochi Sonic
Submission Date: 8.13.03
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