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Most reviews for 2D shooters would probably start off saying
something about how that they are a dying breed of games and that only the hardcore respect the classic ballet of bullets. And you know, unfortunately, that really is the world we live in. These types of games simply do not get their dues here in the States anymore. Now games are all about top-of-the-line graphics, and being able to roam around and kill/rape anything on screen. Violence in games has certainly gotten intense over the years and games have generally been able to become more complex and difficult. So what I don't understand is when you have a beautiful 2D shooter, with bullets just littering the screen everywhere, and intense moments every 5 seconds, why don't these games get any respect here anymore? One such game is Giga Wing from Capcom. Now this may not be as big of a game as Radiant Silvergun, Ikaruga, Silhouette Mirage and the like, but it certainly is a fun way to kill 20 minutes.
You play as either one of four pilots on a mission to stop this evil
medallion. For centuries countries have gone to war over it and many lives have been lost. Now it is the year 2050 and new wars have broken out as countries try to obtain this magical medallion. The four pilots going into battle all carry a magic stone that may be the only tool at destroying the medallion, and bringing peace to the world once and for all. Meanwhile, there appears to be some sort of mysterious organization in the game, but I couldn't really get who I was fighting. But hey, as long as there are a lot of explosions right? All in all the story is definitely there, but it is confusing and most of the time is hard to understand. But it's there!
The four playable characters are all unique, and have slightly different
powers to their ships. One has tracking missiles, another bigger explosions, etc. But they mainly, for the most part, play the same. Although, I prefer the explosions because the tracking missiles make the game more cluttered then it already is! The four characters are all way different: with a guy with a robot eye trying to save his wife who has turned into a golden statue, to Ruby a woman who once led a life of crime but now has founded an orphanage. They lack the charm and style of the Gunbird 2 characters, but they at least present the player with some interesting stories to go along with all the action.
There aren't too many modes to choose from here. There's arcade
mode, where you play through the six levels, and then there's score attack mode. This is only available for 1 player only, and you choose a level and try to get a top score. Scores can be later seen in ranking mode. Throw in options and save and load to get the standard essentials. But also there is a how-to-play tutorial, and a gallery. The how-to-play doesn't last long, and you just watch a demo that explains the basics of the game. The gallery has about 8 pages of pictures. But many of the pictures are just the same person, only different facial expression. It would have been cool to get some TV on the side action like Gunbird 2, but arcade mode is good enough I guess.
So you go in pick your character and launch out. I think the first three
levels are in a random order. The last three always follow the same order. There aren't many attacks in this game. R trigger fires, B button is bomb, and pressing and then holding down the A button is the reflect force shield. This is a cool little technique. Once your reflect force shield fills up, when bullets get near you and you use this, it creates a shield for you that repels enemy fire causing it to destroy enemies nearby. Using the shield will be vital to living for the boss fights, and later levels.
This game has a lot of stuff happening on screen. Enemies that range
from planes to tanks are all firing bullets at you. When you fire back and kill them, they drop little gold medallions. These give you more points. It's a cool idea, but at times there just gets to be too much stuff happening on screen at once, and then you might just miss that one stray bullet heading your way. Sometimes you'll find power ups in the levels to increase your amount of bombs, or to make you shoot more bullets at a time (I thought it was kinda cool how old school the power ups looked. They take the forms of very simple letters, "P" and "B". Simple, but retro).
So you shoot your way through the level and get to the mini-boss. Kill
him rather quickly, kill more enemies, then get to the boss. Read some text from your character and blast away. Repeat for the first 5 (out of 6) levels. The final level is just a boss fight. A big boss fight with many forms. Beat the levels, and then read a little bit of text from the character and jump into the next level. One thing of note is that in the results screen it tells you what percentage of enemies you killed in that level and how many bombs you have left. Go for the 100%!
The graphics in this game range from crap to really cool, it all depends
on the level. The ship itself is a good size and easy to spot, as are most of the enemies, and the bullets are all good size. Some of the small purple bullets can get lost in all of the chaos though. But the levels themselves belong in a mixed bag. One level in particular looks horrid. The volcanoes level is just an ugly, ugly, UGLY setting, with a boring red fire background that just screams yep ugly. But other levels like the Heavenly gold city, and Valley, look rather good. The bosses are always huge, and always hard. So you got to use the special bomb attacks. For the most part they all look the same, just being of a different element (lightning, ice, etc.). One thing of note is how good the in-game menus look. It has a background of character sketches and random Giga Wing related words that flash and change in the background, and the results look cool. So overall, if you like 2D you'll mostly like this. If not, this probably won't change your mind.
The music makes me want to relax in a chair one moment and throw
the chair out the window the next. You see, the game can't decide if it wants to have a mellow, cool, jazzy theme (as heard on the title screen), or some obnoxious butt rock (as heard on the results screen when you beat a level). As for the music in the levels, there's some good and some bad. The last three levels are all good, and have a cool hint of some tropical and mysterious vibes to them. But the first three levels have more of the rockier/techno-mesh thing. My brother said it sounds kind of like Sonic Spinball, and in a way it does (or at least the volcano level does). Is this a good thing? For me, it does nothing, but if you like that kind of stuff....Also of note, I really liked the cool, simplistic techno in the Rail stage with the trains. Very simple, but very funky. I suppose I should mention that the Japanese version had voices to go along with the dialogue but for some odd reason Capcom decided to take it out (this also happened in Gunbird 2).
Replay value is moderate. I have been told that if you can beat the first
six levels on one credit, then you will go to the seventh and true final level. Upon beating that you get a good ending. Normally if you use more then one credit the ending is just a single still picture with some text. The bad endings are all sad. So 4 characters all have their own endings. Also, like Gunbird 2, when you pair the characters up each team has their own ending. But unlike Gunbird 2 there is no one-player two-player mode. This sucks because now I have to get someone to play 2 players with me, and they were all scared away by the volcano level! But I did get a friend to play 2-player mode and the stories in 2- player mode seem to be more developed and deeper then the one- player mode stories. Still the endings still suck. I also have heard that there may be one ship you can unlock, but again I don't know. Two- player will also be necessary to play to get all the pictures in the gallery. These games are played mainly to see how far you can get and it certainly delivers on that account.
So is this a game to get excited over? It's not bad. It's fun and has
some cool 2D graphics and challenging game play. The answer can be summed up in your response to the following question. "Does a game that is in 2D, only has about 6 levels, can be defeated in under a half hour, but has challenging and addicting game play interest me?" If you answer yes, then give Giga Wing a shot (if you can find it cheap). If you answered no, then get back to playing your Vice City.
Review by: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Story
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Replay
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Sound
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80
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60
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75
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80
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80
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Game
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Publisher
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System
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Genre
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Giga Wing
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2D Shooter
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Capcom
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2000
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Year
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Dreamcast
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Contributor: Orochi Sonic
Submission Date: 1.14.04
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85
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Channels
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Sections
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