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All right here we have the latest Dreamcast release to hit Japan and
the results are truly wonderful! It seems that every few months a new 2D based shooter will come out and bring new life to the system everyone thought died a few years back. And so the Dreamcast has become to shooting fans what the Neo Geo was to fighting game (ok and shooting) fans. Long after the supposed death of the console companies continue to bring out more titles if the money is still good. So then, without further ado, let's dive into the cockpit of this new DC shooter!
First things first, this game is all about gameplay, so things like story
and extras don't get the same attention. There are no cutscenes in the game to advance the story and there are no character-specific endings. All in all the only time you actually see your character is on the character select screen. From what I gather there are three special pilots of these strange ships that can go from the ordinary and the chaos fields. All of this will lead them on a journey across the world and into space until finally they can reach some magical temple to stop the chaos. That's my take on the story at least. It doesn't really play a role in the game at all; I mean there is a prologue page in the manual but good luck with that.
So you have three characters and each one of them has their own
ship. Each ship controls differently as they all have different types of attacks. You've got your standard normal blast ship, a lock-on laser ship, and the close-range exploding orb ship. Their other attacks like the wing layer are done differently as well, but that's for later. As for the different game modes, they are pretty dry bones. From the menu we get (all in English too) "game start", "config", "memory card", and "exit". Additionally, the game also keeps track of how many hours you have played the game. No one is really sure what the purpose of this is, that is, if something is time unlocked or not (but I doubt it). I think it's just to see how much you play the game.
In config you can change the layout of the controls to suit your liking,
change the number of hits you have, and the difficulty level among other things. One thing of note is that the more you play the more credits you seem to unlock-up to 9 total. It only takes about 2 hours of playing to get these and maybe there is an infinite credits later.
Each ship has a normal attack, a homing attack similar to the one
found in Bangai-O, a wing layer, the sword, and the ability to go in and out of chaos field. First let's explain the fields. In ordinary field the game plays out normally, but when you go into chaos field, the enemies shoot many more missiles and the game becomes way harder. But you also shoot more and your homing laser attack does way more in the chaos field, shooting upwards of 400 missiles. For beginners, you might want to stick in the ordinary field, but once you get better chaos field provides some good crazy fun.
The sword is similar to the one in Radiant Silvergun (many people say
this game is a homage to the developers' favorite shooters of yesteryear, and heck maybe it is). The sword is a good close combat attack that can also destroy incoming enemy bullets. It attacks in a three hit combo and it will be key to winning in this game. Finally, there is the wing layer. this is a special shield like thing that protects you from enemy bullets. If you bring out the wing layer enemy bullets will hit it and disappear. All the wing layers are different for each character but I like the red ship's wing layer the best; it circles around your character blocking bullets from all sides.
To power up all of these attacks you will need meta energy crystals.
These drop from the bosses when parts of their ship are destroyed. There is a meter on the left side of the screen that shows how much meta energy you have. Each wing layer, going in and out of chaos field, and homing attack all cost one bar of meta energy. At first in the game it is really easy to charge up and get crystals, but later on I found myself not having as much energy because you have to use the wing layer constantly.
The game takes place over five different phases. And here's the
clincher, there are only boss fights in this game! There are no normal swarms of enemy drone ships, just boss fight after boss fight. Each level has about three bosses, two mini-bosses and one main boss. It takes about a half hour to beat the game. With only boss fights, many people were worried that the game would not be fun, but the game is really good and original in this fashion. The bosses are all huge and they have many different points on their ships in which you can attack. If you are looking for a different kind of shooter, then this is the one for you. Playing this game was refreshing---a break from your typical shooter-and you will soon love the fact that it is a boss fest.
The graphics are all in 3D, but played out in a 2D top down shooter
form. The three ships all look cool and are easy to distinguish because there is a red one, a blue one, and a yellow one. The enemy bosses are all pretty cool and most of the time they are huge, but some are small yet deadly as well. The levels themselves start off nice. The first level is in a town at nighttime, and the second level rocks: you fight in the air around a rotating sphere, which makes the game look very cool. The third level takes you up to space, which is also where the fourth level is. The fifth level brings you back to Earth and finally to the mysterious temple of chaos. The only gripe is that levels 3 and 4 look way too similar. But other then that everything else about this game looks great. Sure the character designs are a bit ugly, but you only see them on the character select screen.
And oh man do we have a great sound track here. This is pure techno
trance and the results are truly amazing. From the hot beats of the second level, to the more ambient sounds of the third level, everything here is great. The ending theme for the credits is another stand out and overall I found that the music was excellent all the way through. Throw in the sound of lasers and bullets flying everywhere and you have a sound track of pure chaos.
With 5 levels and 3 ships you would think the game would not last too
long, but the replay comes in the fact that the game is quite hard. It took me a few days to get a hang of the game play and finally beat the game on easy with the maximum amount of credits and shields. And even this was super hard. I wish there were more levels and ships, but we have what we have. Still the game play is so awesome that shooter fans will be happy here.
Import warning: For those of you uncertain if this game will be import
friendly, fear not. The menus are all in English and there are no story scenes to read. This is pure action with everything in English. So now that you know there are no fears of not understanding, go out and get this game now!
So the Dreamcast closes out the year 2004 with a smash. Hopefully
this game sells well enough to warrant more future releases for the system, both shooting games and other titles. And, to keep you optimistic, the DC is still showing life in 2005 with a few games scheduled for release in January and February (but no shooting titles). Let's hope that 2005 will bring just as many great games as 2004 did to the Dreamcast. So I urge everyone to import Chaos Field and show your support. Companies will continue to release games on this system as long as there is still a market. Do your part and if you want to see more DC games then buy the new ones. If you don't, please don't come crying back to me that the DC died. Get Chaos Field now.
Review by: Orochi Sonic
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Reader Reviews
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Gameplay
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Graphics
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Overall
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Story
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Replay
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Sound
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90
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20
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85
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85
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90
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Game
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Publisher
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System
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Genre
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Chaos Field (Import)
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Shooter
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Milestone
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2004
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Year
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Dreamcast
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90
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Contributor: Orochi Sonic
Submission Date: 12.30.04
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