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Arguably the most sought after Sega game in history, Team
Andromeda's Panzer Dragoon Saga (PDS) concluded the Panzer trilogy on the Saturn. Unlike the first two, which were rail shooters, PDS is an RPG-giving gamers an opportunity to explore the Panzer world with complete freedom in full 3D.
Set 30 years after the events of Panzer Dragoon (Zwei was a prequel),
the Empire is continuing its excavations in search of ancient weapons from mankind's last great civilization. You play as Edge, a young guard in the Imperial military assigned to protect one of the Empire's excavation sites. One day you are attacked by the rebel leader Craymen and his army of airships. They kill your mentor and kidnap Azel, a mysterious girl recently uncovered in the excavations. You are almost killed as well as you tumble down into a chasm in the site. Trying to escape, you find yourself surrounded by bio-monsters; but before they can attack a dragon swoops down into the cave and destroys them. You have been selected by the dragon as its next rider. You vow revenge on Craymen and begin your journey.
But you will soon find there is much more going on as you become
engulfed in the conflicting factions of the Imperials, Craymen, the Seekers, and so on. Politics, mysticism, religion, and philosophy will hit you from all sides as you realize the complexity of human nature as everyone seeks to control the same power-an ancient Tower that holds unbelievable destructive potential.
Gameplay
There are three main modes of play: walk, flight, and battle. Walk
occurs when you explore towns and camps on foot as Edge only. You can run, talk with Non-player characters (NPCs), and examine most objects via the face buttons. This is pretty standard RPG fare. Flight occurs when Edge rides his dragon. Most of the game is completed via flight and you have the freedom to explore the various areas on the World Map. While the World Map is nothing new to the genre, the ability to fly around on a dragon brings a sense of excitement to the game.
But Battle is where PDS separates itself from other RPGs. Battles take
place on your dragon. They aren't completely real-time, but they aren't completely turn-based either. Regarding the basics, you can position your dragon to the right, rear, left, or front of your opponents. Radar will tell you where they are most vulnerable to attack and where you are safest from their attacks. Meanwhile there are three gauges that continually fill up (except when you position yourself). When a gauge fills you can perform a function, from using an item, to firing your gun, to firing your dragon's lasers, to using berserk (magic) attacks. Your lock-on laser will generally tell you of any weak points on an enemy, and often you will have to play around to learn the best way to defeat an enemy.
After a battle you will earn experience points and dyne (money) based
on how well you fight. In my opinion, this process is quite arbitrary. There were many times I felt I battled extremely well, only to come up with the lowest ranking while other times I would earn a perfect rating when I thought I made many mistakes. Thus, I didn't like how I got less experience points on many battles I thought I fought well on.
As you gain more experience and level up, your total hit points (HP), the
damage you can take, and berserk points (BP), the amount of magic you can do increase. In between areas of the game you can fly to Camp and replenish both your HP and BP. As you progress you will learn new Berserk attacks (spells) and your dragon will evolve. Eventually you will be able to morph your dragon in real-time to better fight your enemies. Your dragon has four major classes: Attack, Defense, Spirituality (magic ability), and Agility (position speed and gauge speed). Attack and Spirituality are complementary in that if you increase one, the other will decrease. Defense and Agility are complementary as well.
So, you can choose to have a Normal (balanced dragon), or you can
adjust any of the four attributes whenever you want to create special class dragons. None of the changes are permanent so if you find your class inept against a certain enemy, you can adjust accordingly mid- battle. That is, if you're fighting a boss that dishes out heavy attacks and offers no safe zones, it's best to switch to a Defense class dragon. If you need to stay on the move to win, switch to an Agility dragon. (My preferred dragon was Agility with high Attack, but I switched it up a log as needed).
All in all, the battle system is brilliant. The positioning system, the
multiple attack system, the real-time dragon morphing system-they all add up to an innovative approach to RPG battling. Knowing whether to use your gun, your laser, or your berserk, as well as what dragon class to fight in, can greatly affect how easily you win. I say win only because many people complain that PDS is too easy. And I'll admit that I only lost one battle during the entire game (due to carelessness nonetheless), but you don't really think about that while you're playing. I enjoyed and appreciated not having to re-fight battles. Battles are still randomly generated, but they aren't overwhelming. And I love the real- time dragon morphing. None of that picking a class and being stuck with it for the entire game crap.
The game itself is rather linear as far as the story goes. So even though
there is the freedom to go to almost anywhere on the Map, the story itself is plotted out and there is no escaping it. Some of the puzzles are rather obvious while some are excellent. But overall, there is little to complain about in the gameplay department.
97%
Graphics
Building off of the brilliance of Zwei, the graphics in PDS are superb
(especially for a system that can't do 3D, right?). You will be treated to some amazing FMV scenes, but the in-game graphics are great as well. If you fly your dragon low to the desert sand will kick up. In an underground water tunnel a whale passes by. Fish jump out of the water in a valley river. Birds fly around the skies of an old ruin. Sandworms jump in the desert. The sun's reflection off the water changes as the sun sets. Campfire light flickers off the ground. The setting is intriguing and captures the Panzer ambience very well. There is some rare slowdown and noticeable popup, but the world itself is quite large. Moreover, load times are basically nonexistent-an amazing accomplishment for the 32-bit era.
97%
Sound
The soundtrack to the first two Panzer games where superb and PDS
continues the tradition. Each orchestral track complements the exact mood of the game-filling in flawlessly. The sound effects are great as well and the dialogue is fully voiced. The in-game dialogue is in Japanese while the intro and ending are in “Panzerese.” Every character has multiple responses (all of them voice-acted!), which only adds to the realism of the game.
94%
Replay
RPGs tend to suffer in the replay area simply because they are so long
(most RPGs require a 40 hour commitment). PDS is not one of those RPGs as it clocks in at 15-20 hours. I beat it in 17 hours and I was pretty thorough in my explorations. And while many people complain about its shortness, I thought it was almost perfect. I say almost because for a split second towards the end of the game I felt like it dragged on (dare I say it!), and I questioned why the developers were forcing me to do this lengthy and repetitive puzzle. But, all in all, the game length was right on. None of this leveling up crap for 20 hours like other RPGs. Nope. PDS sticks to its story and tells it like it was meant to be told, wrapping up the trilogy and connecting it with the other two games.
Because of the short length and excellent gameplay, though, if anyone
were to replay an entire RPG a second time, PDS would be first choice- especially because the story itself is so deep. It will make you think, and that's a good thing. Just take a look at all the PDS theories that have popped up on the web as an example of how complex the Panzer storyline really is.
After you defeat the game you unlock a few bonus surprises (as is
Team Andromeda's tradition). And even though they won't keep you interested very long, they were a nice addition.
89%
Overall
The pricetag for PDS nowadays is extremely high. If you loved the first
two games you will love PDS, but you have to remember that it was released in 1998 (and that was a long time ago); so, it might not seem so special anymore (especially at that price). Some people claim it's the best RPG ever made. I'm not going to tell them they're wrong because it really is a great game and it was definitely under- appreciated in its time. It's not a flawless game, but none of the minor issues prove to matter in this masterpiece.
The story is great; the gameplay is great (the battle system is superb);
the graphics are great; and the soundtrack is great. All in all, PDS was a great end to the trilogy and saddening proof that the Saturn could have offered the gaming world so much more.
95%
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Saturn Reviews
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Overall
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Gameplay
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Replay
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Graphics
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Sound
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95
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97
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89
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97
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94
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Game
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Publisher
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System
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Genre
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Panzer Dragoon Saga
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RPG
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Sega
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1998
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Year
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Saturn
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Channels
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Sections
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Author: Seebs
Publication Date: 6.24.05
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