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Genesis Reviews
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Overall
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Gameplay
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Graphics
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Sound
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Replay
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59
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49
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52
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70
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80
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The follow-up to the 8-bit Ghosts'N Goblins, Capcom's Ghouls'N Ghosts
sticks to its 2D side-scrolling roots. Reprogrammed by Sega for the Genesis launch, this game is considered by many to be an unforgettable classic. I beg to differ. While it is fun (for awhile) and has its moments of humor, overall, the gameplay flaws drag it down far enough to detract from the positives.
You play as Sir Arthur, valiant knight off to rescue his fair maiden, the
princess, from the Prince of Darkness-(sighs) yes, it's as clichéd as it sounds. But, to be fair, no one really played arcade games for their storylines; they played them for their gameplay. And this is where Ghouls'N Ghosts could've been so much more.
Gameplay
Controls are simple: A is Jump; B is Attack. You run through the level
and kill monsters to progress. Get hit once and you lose your armor (nothing quite like wielding a sword in your underwear, but Arthur pulls it off). Get hit again and you die. The problem with this is that there are not enough armor power-ups around and you'll find yourself dying over and over and over as enemies come at you from all sides and your weapons are rather inadequate. There are hidden checkpoints, but most of them are too far apart to matter and you will find yourself repeating difficult portions of the level (there are 5 of them) over and over and over.
There are 6 different weapons you can use: Sword (more like a lance;
flies straight), Big Axe (flies diagonally), Super Sword (can't be thrown, but is supposedly more powerful), Fire Water (tossing it creates flames near you), Discus (able to skim across the ground), Dagger (can be thrown fast). The Daggers are the best, but the problem is that often you will open a chest (power-up box) and you'll pick up a weapon accidentally even if it sucks. What this means is that, in an already difficult game, you will often be ill-equipped. And since most of the weapons suck, it will take you a long time to get back a weapon that works. Why the developers didn't allow you to collect all weapon types and let you switch between them whenever necessary is beyond me. It would have added a lot to the game. As it stands, though, most of the weapons suck and it's is extremely frustrating having to use them while you tirelessly search for a replacement.
If you're lucky you will find some Golden Armor (rather rare) and you will
have the ability to use magic based on which weapon you carry. Unfortunately most of the magic is worthless (except for the Fire Water magic…too bad the weapon itself sucks) and you will get hit by an enemy so fast trying to launch magic that your Golden Armor will disappear fast. Again, I cannot stress enough how difficult this game is. The only saving grace is that you can continue from your last checkpoint as many times as you want (if this wasn't so, beating the game would be basically impossible). I first played on the easiest difficulty level (which was ridiculously hard), only to find that when I made it to the last boss, I had to beat the game on the harder setting to see the ending. Ugh…
As for the controls themselves, well, they're not good. Arthur is not very
agile and it only adds to the difficulty. Unlike most games in the genre, which allow you to shift your character mid-jump, when Arthur jumps it's a full commitment (which usually leads to death by abyss). Given that he can't jump very high as it is, and that landing on an enemy hurts you, I'm amazed that I beat this game at all.
All in all, the basic formula is there, and it can be fun-for awhile-but the
difficulty and spotty controls will likely turn you away long before you reach the end.
49%
Graphics
This is a first-generation Genesis title, and it shows. It pales in
comparison to later Genesis titles, but given its time of release, the graphics aren't too shabby. Some of the character details are well done, but the backgrounds are weak as are the character animations. Nothing special, but it holds its own.
70%
Sound
Some people love the music; others hate it. I thought it complemented
the overall theme fairly well (which is eerie, just in case you didn't read the manual). The sound affects are adequate as well.
80%
Replay
Don't get me wrong. Ghouls'N Ghosts can be fun. It has a lot going for it-
especially its unique style. But in my opinion, the difficulty level is too high to warrant much of a replay factor. Its fun to come back to every now and then, but it won't take long before you start tossing your controller. Technically it's a rather short game, but you'll be hitting the continue button so often it will seem much longer.
52%
Overall
Ghouls'N Ghosts is frustrating game. The potential is there. You can see
it. But there's no use fighting the flawed gameplay system for very long. There are better sidescrollers on the Genesis and I am going to disagree with those that call this game a classic. If you liked the original, it's more of the same, but unless you have a lot of patience I'd play elsewhere.
59%
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Game
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Publisher
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System
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Genre
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Ghouls'N Ghosts
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Action
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Capcom
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1989
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Year
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Genesis
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Channels
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Sections
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Author: Seebs
Publication Date: 8.18.05
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