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Dreamcast Reviews
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Game
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Publisher
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System
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Genre
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Chu Chu Rocket
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Puzzle
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Sega
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2000
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Year
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Dreamcast
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Puzzle games. The good ones are so addictive you would think they
would be illegal. Yet, they are always overlooked. Chu Chu Rocket is one of those games. But you can no longer overlook Chu Chu Rocket because it is one of the greatest multiplayer games ever created. I kid you not. Developed by Sega's brilliant Sonic Team, Yuji Naka and company have changed the age-old conflict of cat and mouse into virtual heroin.
The funny thing is, I never really cared for puzzle games before Chu Chu
came around. Just like everyone else, I overlooked them. I cast them aside as being kids' games. But for some reason, Chu Chu caught my attention. Maybe it was my enormous faith in Sonic Team, maybe it was because it was going to be the Dreamcast's first online console game in America, I'm not exactly sure why but for some reason I preordered Chu Chu months in advance. I began a countdown---marking off the days, one at a time, until it arrived on my doorstep.
And when that day came, I popped the disc into my Dreamcast and
played, and played, and played. I played for 10 hours straight. I beat all the single-player puzzles. Then I mastered the offline multiplayer game. And then...then I went online and videogames have never been the same. Unfortunately the servers have long been shut down and those of you who never got a chance to try Chu Chu online never will. Luckily, Chu Chu's offline multiplayer is so amazing you won't even care.
Gameplay
Like all good puzzle games Chu Chu's gameplay is quick to pick up--
simple in theory, yet challenging to master. The basic premise of the game is to save space mice (ChuChus) from evil space cats (KapuKapus) by leading them into a rocket. In the one-player game you get a certain amount of arrows predetermined in a certain direction and you must decide how to place them to lead the mouse into the rocket. The puzzles start of fairly simple but get absolutely crazy by the end.
The ChuChus are constantly moving. When they hit a wall they will
make a right turn and keep on marching. The KapuKapus follow the same movement and must obey the directional commands of the arrows you place. But you have to watch out though because if the KapuKapus run head-on into an arrow twice it will disappear.
In the one-player game, you'll need to watch out for roaming
KapuKapus (who will kill the ChuChus on impact) and holes. The single- player game is most definitely fun, and a nice break from the craziness of the multiplayer game. In a 4-player game the basic gameplay remains the same, but there are a few additions.
In the multiplayer game the goal is to get as many ChuChus into your
rocket before the time runs out. They constantly flow out of portals and if you place your arrows correctly will soon be added to your overall count. You may place up to three arrows at a time, when you place the fourth arrow the first one you placed will disappear.
KapuKapus also come out of the portals and can change the gameplay
drastically. They will eat any ChuChu they touch on the board and if they enter a rocket they will lower the overall score by 1/3! Because of this matches that you think were over can change in only a few seconds. And there is no greater feeling then being down by 500 ChuChus and sending a few KapuKapus into your opponent's rocket at the last second to claim victory.
As crazy as it already is having four players setting arrows all over the
board trying to hoard all the ChuChus into their rockets and send all the KapuKapus into their opponents, Sonic team created special ChuChus to make it all the more hectic. ChuChus with "50" floating over their head can quickly add to your overall score and it's usually mayhem when one pops out of a portal since everyone goes for it. There are also "?" ChuChus that, when led into a rocket, create a random temporary event change. For example the ChuChu distribution from the portals may pick up speed or the KapuKapu distribution may pick up speed; the player lucky enough to corral the special ChuChu will either get all the ChuChus on the board sucked into their rocket or be the only one who doesn't get a KapuKapu in theirs; the locations of all the rockets may switch. There are a few more surprises but either way, the special ChuChu's are a great addition to the gameplay, allowing for some insane comebacks.
100%
Graphics
Those of you who play a lot of puzzle games know that the graphics are
never worth bragging about. That's because the good puzzle games focus on gameplay. The graphics in Chu Chu are nothing spectacular, but they're not bad either. In fact, for the type of game that Chu Chu is, Sonic Team did about as best as they could. The boards are colorful and the 3D characters work out nicely in the 2D Chu Chu world--- especially when there are hundreds of characters running smoothly across the gameboard. Character animations are simple, but in all honesty, the graphics serve the game fine.
73%
Sound
The music in Chu Chu fits the game well. While it may sound like 70's
porn music at first, the quirky techno music crossed with heavenly sound the ChuChus create and the crashing sound the KapuKapus create upon entering your rocket fit the game well. Although sometimes when there is ChuChu overload on screen the sound effects cannot keep up with the game, but this will not be noticeable when you're involved in a multiplayer game. You are even able to taunt and gloat by pressing the trigger buttons. And while it is comical at first listening to the well-suited tones of the people speaking these gloats, it can get annoying after awhile.
90%
Replay
I have never played a puzzle game with so much replay value. Unlike
other puzzle games where the only replay value occurs when you come back to beat a high score, Chu Chu offers five different modes of play to keep you coming back. In addition to the 100 puzzles programmed in the game for the 1-player Puzzle mode, Sonic Team also provided two dozen more for the 2-player Stage Challenge mode.
And with the inclusion of a Puzzle Edit mode (that at one time allowed
you to upload your creations to the ChuChu server where they could be downloaded by other players and where you could download other puzzles) the possibilities are endless.
And even though you are no longer able to play the Network Mode
online (which despite its lag was an absolute blast), you can always play the offline Multiplayer or Team-Battle Modes. And as long as your friends don't get pissed off when you beat them over and over and over, you will want to play the Multiplayer Mode for a very long time.
100%
Overall
As far as puzzle games go, Chu Chu Rocket is practically flawless. Sonic
Team has created yet another masterpiece. Not only is this one of the best puzzle games ever created, but it is one of the best multiplayer games ever created! Chu Chu Rocket is fresh and unique and that's always a welcome addition to an industry that is growing stale with crappy first-person shooters (not that there are not good ones, there are just a lot of bad ones) and a genre plagued with Tetris clones. It may come off as a little to quirky and childish for some, but in all honesty, one cannot hope for anything more from a puzzle game and if you have not experienced this game, get a Dreamcast, four controllers, and a copy of this game. You won't regret it.
99%
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Overall
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Gameplay
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Graphics
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Sound
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Replay
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99
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100
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100
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73
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90
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Channels
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Sections
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Author: Seebs
Publication Date: 10.04.03
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