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From the legendary Konami developer who created the Metal Gear
series is this lesser known game on an almost forgotten system: Hideo Kojima's Snatcher on the Sega CD. Originally published on the PC8801 and MSX2 system in 1988, Snatcher was upgraded for the PC-Engine in 1992 and then again for the Sega CD in 1994. The game saw another re- release on the Saturn and the Playstation, but the Sega CD version is easily the best version of the game since it was the only one released in America and since the 32-bit versions were censored. Consequently, the rare Sega CD version has reached a cult-like status in the U.S. with some gamers claiming it is one of the greatest games of all time. And even though it's not the greatest game of all time it certainly is an enjoyable one thanks to an amazing storyline.
The year is 2047 and the security of the man-made island city of Neo
Kobe, Japan is under serious stress: a new bioroid life form known as Snatchers have emerged and are killing off high members of society and taking their places. And since they are almost indistinguishable from human beings the problem has created mass paranoia and hysteria.
You play as Gillian Seed, an amnesiac who was discovered in Russia
along with your amnesic wife Jamie. But, because neither of you have any recollection of your past, you have nothing to base the marriage on, and thus, have separated. The only thing you can recall is the word "Snatcher." Hoping to discover the truth behind your mysterious past you decide to transfer to the quarantined city of Neo Kobe---where the Snatchers seem to be isolated---to join the JUNKERS (Japanese Undercover Neuro-Kinetic Elimination Rangers), a government agency formed to combat the growing Snatcher problem. Aided with a special blaster gun and your own robot navigator, Metal Gear, you find yourself in the most dangerous detective job in the world as you seek to discover the truth behind the Snatcher conspiracy (although I cannot figure out why such an important agency only employs five people).
Gameplay
The story is told through a combination of various still shots with text-
dialogue, and voiced anime cutscenes. To progress the story you select from a group of onscreen commands such as Move, Look, Investigate, Talk, Ask, etc., all of which will then bring up a set of subcommands as you search areas and items for clues. Anyone who has played any text- adventure game before will know what to expect, those who haven't will probably be disappointed to discover that they don't get to really control an onscreen character.
The gameplay in text-adventure games are usually fairly simple as there
are only so many commands you can choose from. I never was a fan of this type of gameplay (there is a reason why it never really caught on), but in all honesty, Snatcher offers some of the better I've experienced in the genre as it effectively eliminates all of the unnecessary options. That is, you won't waste your time investigating items or areas that won't advance the storyline because the option to do so won't exist. And while most gamers will complain that this makes the game too linear it's better than wasting a half hour searching an unimportant lamp in an unimportant room in an unimportant building.
Given that, though, I still had some issues with the gameplay. First, the
game definitely is linear as you don't have the freedom to go anywhere at anytime---the game limits you quite well. But even though this undermines the whole "detective" aspect of the game you will still feel like you are discovering important clues and solving tough puzzles, which is a noteworthy accomplishment given the non-interactive nature of the game. Second, even though the developers did a good job of eliminating unnecessary commands you will still find yourself completely exhausting the menu (sometimes investigating the same item three or four times) as you attempt to trigger the next important discovery. There were too many occasions where I already knew what to do but couldn't do it because I had to "discover" it by exhausting the available commands even when I had already done so. And while the developers did an excellent job with the text, as characters will reword or say different things three or four different times, it can get a little frustrating having to repeatedly ask an NPC (non-playable character) the same thing just to trigger another menu command. Most of the puzzles are pretty simple and obvious, but a few are quite impressive and will make you feel like a true detective when you solve them.
To mix things up, though, there are also several shooting sequences
throughout the game. And while these sequences are far too simple and much too sparse in the first two thirds of the game they add a great deal to the gameplay. During these sequences the screen will shift into a 3x3 grid and you must shoot enemies by aiming with the D-pad and pressing C (though you can also use the Justifier Light Gun if you have it). In the final segment of the game these sequences come fast and hard, creating the most intense instances of the game. The game would have benefited greatly by including more of these shooting sequences.
Nevertheless, Snatcher is one of the few games in existence where the
subpar gameplay is not a major issue as the game's plot truly is that good. And while the basic storyline premise of machines taking over the world is nothing new in the Sci-Fi genre, Snatcher's story remains original and enjoyable.
60%
Graphics
Snatcher's story is told through single-screen anime pictures which
have minor animations on them. The still-shots are well done, and are woven in flawlessly with the various animated cutscenes. These scenes feature full dialogue accompanied by animated headshots of the characters (there mouths move as they speak and their eyes blink). The colors and details of the screens are quite good for the Sega CD. They're not amazing, but the entire presentation is appealing as it looks like an interactive comic book. Besides, the intro and ending anime movies are spectacular, as are the gore scenes.
93%
Sound
The sound affects are mediocre, but that's the only area of the sound
department that falls short. The music is superb and complements the suspense scenes very well (though sometimes it can feel out of place as it continues to play while you slowly cycle through the menu trying to advance the game), and the voice acting is excellent as well---makes me wish there were even more scenes that featured it.
96%
Replay
If you think of the game as a movie or a novel you will see why there is
not much incentive to replay the game. Yes, the story is good enough that it warrants a second play through, but it's also so good that you won't forget it (and thus, may not need to play it again). Nevertheless, coming in at under ten hours of total play, there are a lot of humorous and hidden cutscenes that can be quite entertaining to watch but have little to do with the story. Thus, most who play the game will miss them unless they search diligently for them, and this may provide incentive to play the game again. But is playing the game a second time through and having to even more thoroughly exhaust the menu commands to see these cutscenes worth the time? Maybe, but probably not, especially since the game is so linear. In its time this would have been the perfect rental, but even then I probably would have purchased it.
40%
Overall
The gameplay in Snatcher leaves much to be desired for, but the story
more than makes up for it. If you enjoy text-adventure games then you will find no better game in the genre---it simply put, is the best text- adventure game I've ever played. But even those who do not like these types of games will still enjoy Snatcher for its entertaining story. The plot is very deep and the developers did a brilliant job of connecting all the twists and answering all the questions. The game is suspenseful and packed full of humor and cultural references (even Michael Jackson gets a reference); you won't easily put that controller down, and when you do you'll find yourself picking it back up sooner than you expected.
I'm not sure if the game would have benefited from more interactive
gameplay found in other adventure games, but I trust Hideo Kojima enough to assume that the game is best as it stands. Games like this were abundant on the Sega CD, and while most of them didn't catch on enough to survive past that era of gaming, Snatcher did, and that says something. Whether or not it's worth the hefty price tag it currently demands is a tough call. It will be a game you'll remember, and it's one of the best on the system, but many gamers will be put off by the text- adventure type gameplay.
88%
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Sega CD Reviews
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Game
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Publisher
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System
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Genre
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Snatcher
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Adventure
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Konami
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1994
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Overall
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Gameplay
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Replay
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Graphics
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Sound
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88
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60
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40
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93
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96
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Year
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Sega CD
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Sections
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Channels
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Author: Seebs
Publication Date: 8.07.04
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