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Author: Seebs
Publication Date: 12.20.04
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Well, it finally happened. The NFL has joined the dark side.
Despite the rumors that circulated in May of 2004 about the
possibility of the NFL and the NFL Players' association signing an
exclusivity deal with EA, I never thought they would do it. I mean,
for the NFL to get a good deal out of it they would have to charge
quite the price tag.
And apparently they did. Gamespot reports rumors that the five-
year exclusivity deal between EA and the NFL is valued at $1
billion dollars (with the minimum extreme falli ng atrange $300
million). So, what does it all mean? It means EA has the sole
rights to the NFL's teams, stadiums, and players. That is, only EA
can make console and PC games that have anything to do with
the NFL. That's right my fellow segaholics, that means no ESPN
NFL 2K5, or 2K6, or 2K7, or 2K8, or 2K9. I know. It sucks. I hate
EA too. It's not good for the industry. It's not good for Sega. And
most importantly, it's not good for gamers.
In response to the deal Take-Two, the distributors of Sega's ESPN
NFL football games issued the following statement:
We believe that the decisions of the National Football League and
Players Inc. to grant an exclusive license for videogames do a tremendous disservice to the consumers and sports fans whose
funds ultimately support the NFL, by limiting their choices, curbing
creativity and almost certainly leading to higher game prices.
Indeed. I also blame the NFL for selling out. I don't blame EA (I
just hate them for being able to do it). If I were them I'd do it to.
Madden is their most important franchise and they saw their
share of the NFL football gaming market dwindling away; they
could not deal with the intense competition of Sega's franchise in
any other way.
Gamers were finally starting to notice that ESPN football was a
superior product and EA was getting scared. Any Madden fans
who claim that EA's football game was superior have either never
truly played ESPN (and by truly played I mean devoting as much
time to giving ESPN football a fair chance), are blind (as the ESPN
game presentation is light years ahead of Madden) or are deaf (as
the ESPN in-game announcing is again, light years ahead of
Madden). Of course, in my opinion the ESPN games have better
gameplay as well, but this one isn't as bad a rout.
Thus, EA adopted a version of the old motto of defeat, If you
can't beat 'em, join 'em, and added their checkbook into the mix:
If you can't beat 'em, prevent them from playing. Not surprisingly
the decision has stirred up an intense backlash from hardcore
gamers on the Internet. Whether this backlash will maintain
momentum through next season and those boycotting EA stick to
their guns remains to be seen. I will be among them, though, and I
will remain steadfast.
Gamers across the country fear the repercussions this deal may
have on future football products. Monty Phan of Newsday cites a
few of the fears that have arisen from the deal, "with no
competition, there will be no innovation, and EA essentially could
put out the same football game every year with minor tweaks
and updated rosters, and then sell it for full price." Maybe it was
just me, but that's what they did anyway. Well, at least until ESPN
football came along anyway and forced them to revamp their
mediocre franchise.
EA knew that they could not defeat Sega in a straight up
development contest. And instead of watching themselves slip
from the top they did what they had to do---stop the competition
from competing. They had to. I mean, just look at the sales
numbers released by NPD, which reveal that across all platforms
Madden 2005 sold 2.7 million copies while ESPN NFL 2K5 sold 2.1
million copies. Now Madden's numbers are not bad at all. But
when your nearest competitor has closed a gap that once had
Madden outselling competitors at a 10 to 1 ratio to less than a 4
to 3 ratio you know you are in trouble.
The numbers are even more frightening for EA if you take out the
PS2 user-base (who are, for some reason, abnormally loyal to the
Madden franchise). As IGN reports, on the X-Box Sega's ESPN NFL
2K5 outsold EA's Madden 2005. Yes, that's correct. Sega's game
outsold EA's game on the X-Box. The same thing is happening
with Sega's ESPN NBA 2K5 versus EA's NBA Live 2005, which has
only created more fears that EA will sign a similar exclusivity
agreement with the NBA out of desperation.
In addition to the better sales numbers on the X-Box, Sega's
game also received more critical acclaim. In IGN's Best of 2004
feature they awarded ESPN NFL 2K5 X-Box "Sports Game of the
Year" over Madden 2005. As IGN writes, in a head-to-head
comparison "the nod goes to ESPN NFL 2K5 for better online play
and the best presentation we've ever seen in a sports game." In
my opinion EA are cowards. They fear competition because they
have forgotten how to innovate.
The thing that bothers me most about this deal, however, is that
it was likely reached because both the NFL and EA felt
threatened by Sega's decision to lower the price of ESPN NFL
2K5 to $19.99. Sega made the right decision as the discount
pricing allowed them both to penetrate EA's market and to offer
gamers a superb game at a low price. I applaud them for that.
What EA and the NFL have done, however, is ensure that you will
not be paying less than $50 for an NFL game for years to come.
The customer loses big time thanks to EA's and the NFL's greed.
Of course, monopoly-seeking is nothing new to EA as they have
long had exclusivity agreements with NASCAR, PGA Golf, and
FIFA Soccer, but those agreements pale in comparison to the
behemoth that is the NFL. So, what's the next step? Well, Sega
probably won't announce anything till E3 2005, but I hope they
follow in the footsteps of Midway, who recently announced a
Blitz-like game based on ESPN's fictional drama of the NFL,
Playmakers. Hopefully Sega will continue to release excellent
football games and gamers will continue to purchase them
instead of EA's games.
Unfortunately it seems that gamers care more about licenses
than gameplay, and thus, it is unlikely that they would play a non-
NFL football game. But there is always hope. If Sega makes a
game that is completely customizable, so that gamers can
recreate the NFL in the game, a non-license game could have
potential. One of the IGN editors even suggested they could
exploit EA's deal by creating a football game of retired NFL Hall
of Famers (since they are not included in the deal). And who
wouldn't want to play a game where you could coach as Vince
Lombardi, have Ray Nitschke and Reggie White on the same
defense, or bring Barry Sanders out of retirement?
If Sega cannot make a successful non-licensed football game
critics' fears could come true. Besides the likelihood of mediocre
Madden games for at least the next five years, there is the
possibility of the price tag to Madden increasing even more.
Other theories suggest that EA snagged the deal because they
wanted to increase profit margins by ending its licensing deal
with John Madden, and thus, saving huge on royalty fees. And
this would make sense, since Madden's commentary is the most
criticized component of the game. In fact, rumors state that EA
has wanted to dump the Madden name for years but has been too
afraid to give up the name recognition it has created.
Therefore, the exclusivity deal could be a means for EA to dump
the Madden name and still have five years to create a new name
for the franchise. In that sense, they could profit from the move in
the long run. If they do so, however, they run the risk of another
company picking up the Madden name and stealing everything
they have created. Mainstream gamers are usually so ignorant
they probably would not know the difference between the former
EA version of Madden and a new Acclaim or 989 version. In this
sense EA's plan could backfire, and I would love to see that
happen. But I wouldn't want Sega to buy up the Madden name. I
think I would want it to be Sony as I love to see power hungry
allies stab each other in the back.
It seems as though EA will dump Madden (even though they deny it
right now) since they recently bought out the ESPN license for the next 15 years. Yes, that's right. They bought the license Sega currently holds. A namebrand that Sega built up and successfully linked with the notion of quality. Just another example of EA using it's pocketbook to defeat the competition.
Update: (3.28.05)
Unfortunately, EA's plan has worked. Sega has sold off their entire
sports division to Take-Two Interactive for a measly $24 million. This includes Visual Concepts and Kush Games. Sega is out of the sports game all together, though their 2K brand name will live on through Take-Two. The disturbingly low pricetag for the sale is likely due to fear that no one will be able to compete with EA's monopoly. That is, it would be financially wiser to dump sports than risk investing more money to compete.
This comes as a major blow since, in addition to IGN's praise of Sega's
football game over EA's, the highly respected Academy of Interactive Arts & Sciences awarded Sega's ESPN NFL 2K5 "Console Sports Simulation Game of the Year." Furthermore, Sega's ESPN NHL 2K5 was also nominated for the award (EA only had one nomination in the sports category, Madden). Indeed, this is another sad day for gamers who grew up on Sega Sports, but I wish the best of luck to Take-Two as they take on EA.
Update: (4.14.05)
It seems as though it will take a revolution to stop EA as now acquired
a six-year exclusivity agreement with the NCAA. The deal makes EA the only company that can create NCAA football games for all systems. Including the deal they signed with the Arena Football League (AFL) not too long ago, that gives EA six exclusivity agreements in the sports industry. I'm not even counting all the non- sports licenses they hold such as Bond, Lord of the Rings, Harry Potter, et cetera! These exclusivity agreements and EA's corporate buyouts of small development companies are not good for the industry. It will take a lot of us to make a difference, but I am boycotting EA and you are welcome to join me.
End of Update
I'll leave you with a comment by videogame analyst Michael
Pachter: "I'm really curious to see how EA will defend this, but at
the end of the day, the consumer has fewer choices, and that's
bad."
Still not convinced that EA is the bane of the gaming industry? Read
Part I and Part II of my anti-EA rants. If you read all three rants and you don't agree with me try the following techniques:
1. Re-read them at a slower pace. Think them over at a slower pace.
Repeat until no longer necessary.
2. Ask someone else to read them and explain them to you.
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Segaholic's Rant
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#19 EA is the Bane of the Gaming Industry (Part III)
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Updated: (3.28.05)
Updated: (4.14.05)
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Well, that's my rant. You have a problem with it? Send me a rave back.
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